Academic Research
Blind Accessibility
Literature Review:
Emanuele Agrimi, Chiara Battaglini, Davide Bottari, Giorgio Gnecco & Barbara Leporini (2024). Game accessibility for visually impaired people: a review. Available at: https://link.springer.com/article/10.1007/s00500-024-09827-4
Mobile games:
Zihe Ran, Xiyu Li, Qing Xiao, Xianzhe Fan, Franklin Mingzhe Li, Yanyun Wang, Zhicong Lu (2025). How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies. Available at: https://doi.org/10.1145/3706598.3714205
Echolocation:
William R. Ayers (2021). What Is It Like to Be a Dolphin? Echolocation and Subjectivity in Video Games. Available at:https://online.ucpress.edu/jsmg/article/2/3/1/118096/What-Is-It-Like-to-Be-a-Dolphin-Echolocation-and?searchresult=1
Blind Gamers
Ronny Andrade, Melissa J. Rogerson, Jenny Waycott, Steven Baker, Frank Vetere (2019). Playing Blind: Revealing the World of Gamers with Visual Impairment. Available at: https://dl.acm.org/doi/abs/10.1145/3290605.3300346
María Eugenia Larreina-Morales & Carme Mangiron (2023). Audio description in video games? Persons with visual disabilities weigh in. Available at: https://link.springer.com/article/10.1007/s10209-023-01036-4